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For example, a Memory Stick with 46 or 47 GB of free space will trigger this bug, but a Memory Stick with 48 or 49 GB of free space will not trigger the bug. More specifically, if the amount of free space on the Memory Stick modulo 4 GB is greater than 2 GB, the game will claim that it has insufficient space to save the game. 192 KB of free space on the Memory Stick is required to save the game.ĭue to a bug in how the game calculates the remaining amount of free space on the Memory Stick, if the Memory Stick has more than 2 GB of free space, the game may incorrectly claim that the Memory Stick has insufficient space to save the game and prevent the game from being saved. It is not possible to create multiple blocks worth of save files in either game.īreath of Fire V: Dragon Quarter requires 240 kilobytes of space on the inserted memory card in order to save the game.īreath of Fire III on PlayStation Portable will save to the inserted Memory Stick Duo storage medium. In both games, the player can save to one of three slots on the save file, and can choose which memory card slot to save the game to. Breath of Fire III and Breath of Fire IV on PlayStation require one block on a memory card in order to allow the player to save. In Breath of Fire III and Breath of Fire IV for the PlayStation, and Breath of Fire V: Dragon Quarter for the PlayStation 2 console, save files are instead saved on to memory cards. These saves can be copied to other slots or even deleted manually by a player.
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In both games, a maximum of three save files can be stored on the Game Pak.
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The Game Boy Advance versions of the games save game progress on an EEPROM chip which does not require a battery to continue to store data. These batteries will eventually run dry, after which the existing save files are deleted and it becomes impossible to save the game until the batteries are replaced. The SNES versions of the games rely on RAM constantly powered by an internal battery to save the game. Thank you for all of your support throughout the years - CoolROM will continue strong.In Breath of Fire and Breath of Fire II on both the Super Nintendo Entertainment System/Super Famicom and Game Boy Advance systems, the game is saved to a chip installed on the Game Pak cartridge. We feel we have reached this goal and helped cure more cases of nostalgia than we could have ever imagined. From the very beginning, our goal was to allow users to re-live classic moments from video games that they have lost and cannot purchase anymore. We are very grateful to have served the emulation community for so many years and to have CoolROM still exist today. This page has been removed due to a request from Nintendo of America Inc.
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