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The protagonist, Juste Belmont, wears a bright red coat and has a bright blue shadow following his every move. Thus, his first order of business was to make everything neon. This is understandable Harmony was his first Castlevania game after Symphony, and he did not appreciate the dark colors of Circle of the Moon (none of us did). The funny thing is that Harmony of Dissonance was Igarashi’s attempt to recreate Symphony of the Night on the Game Boy Advance. Sadly, since the PSP store has gone the way of the dinosaur, you’ll have to try and find a physical copy…and a working PSP. The PSP remake (Dracula X Chronicles) is ostensibly a 2.5D remake of Rondo of Blood but also includes the original PC Engine version as an unlockable (Symphony, too). Dracula X, an SNES version that’s available on Wii U Virtual Console, is a terrible “demake” that’s just ridiculously hard and should be avoided at all costs. The original game is fantastic and probably represents the best of the “traditional” 2D Castlevania games. Richter Belmont can find alternate paths through each level which result in different bosses and minibosses. In addition, it’s where the series started experimenting with level progression. This is also where a great many boss and enemy sprites originate that would be brought forward to future Igavania titles. However, it is a direct prequel to Symphony of the Night, and in fact that game begins at the end of Rondo of Blood. In fact, Igarashi didn’t work on this one at all (but his wife did). Now this isn’t technically an Igavania game. Honorable Mention: Castlevania: Rondo of BloodĪvailable on: Wii, PS4, Xbox One, PSP, TurboGrafix-16/PC Engine Mini What with the vampires and werewolves, October seems like a perfect month to share my own personal list of the “Igavania” games, from worst to best. These “Igavania” games, which started with Symphony of the Night, are almost all excellent Metroid-likes in their own right. As most of you know, of course, “Metroidvania” is a (often maligned) term coined to describe the level progression of games like Metroid and the Koji Igarashi Castlevania series. Control and the Batman Arkham games are 3D Metroidvanias, Hollow Knight is a 2D Metroidvania with strong Dark Souls elements, and even the Pokémon RPGs, with their HMs conferring Metroid-like ways to access previously-blocked areas, scratch that itch. Once regaled to a subset of 2D platforming games, this sort of level design has infiltrated almost every major genre. Love or hate the term, “Metroidvania” games have exploded in popularity. (Author's Note: I meant to post this in the days leading up to Halloween, which means I'm exactly one day late, so that's why I have a few Halloween references in this article, but I already recorded the audio so I'm reluctant to rewrite it!)
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